Article Info
Title |
A Density Estimation Technique for Radiosity. |
Authors |
M. Lastra, C. Ureña, J. Revelles, R. Montes |
Published |
Proceedings of 1st Ibero-American Symposium in Computer Graphics
(SIACG'2002), pp. 163-172. Guimaraes, Portugal, July 2-5, 2002
|
Abstract
Radiosity computation on scenes including objects with a complex geometry, or with a large number of faces and meshes with very different sizes, is very complex. We present a new method (based on the Photon Maps method [7]) where density estimation on the tangent plane at each surface point is performed for irradiance computation by using photon paths (line segments traveled by a ray) instead of photon impacts. Therefore we improve the results for scenes containing small objects which receive only a few impacts. Also, geometry is completely decoupled from radiosity computation.
Article document